Sketch 3: Design a mobile application from scratch

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Teachers: Adria Jimenez

About: 2½ hours, 27 lessons, Certificate of Completion

Join more than 1100 students worldwide in this adventure of designing your iPhone application from the idea to the final design in a very fast way. 

This course will teach you step by step how to develop your idea, create a wireframe and design it in a very quick and efficient way that is proven to work in less than a week. Following the course, you will be ready with your app design in less than a week thanks to the tips and tricks that will get you straight to the point without wasting time with useless, time-consuming processes.

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Course Description

Join more than 1100 students worldwide in this adventure of designing your iPhone application from the idea to the final design in a very fast way. 

This course will teach you step by step how to develop your idea, create a wireframe and design it in a very quick and efficient way that is proven to work in less than a week. Following the course, you will be ready with your app design in less than a week thanks to the tips and tricks that will get you straight to the point without wasting time with useless, time-consuming processes.

Learn how to design quickly following human interface guidelines and following my method. Be ready to create designs fast and in a very easy way.

Join the new era of designers and start designing and prototyping fast.

All lessons come with downloadable resources that you can download and use for extended learning.

The course includes all you need to know to start designing. Even if you are a novice or an expert you will be able to do this course as you'll have lessons with the basics and the more advance techniques and tips.

This course is targeted for designers, freelancers, entrepreneurs, developers or all kind of people that will like to design an idea of an app or improve a current one in an easy and up to date way.

The course is focused mainly for iPhone apps but the techniques shown in the course can be applied also for android devices.

You'll be designing with Sketch but don't worry if you never used it before as you'll find a free course to learn the basics of Sketch and you'll see how fast and easy is to learn and to use it in your daily work.

Don't lose more time thinking that design is hard and not possible for you. I prove that is not!

Course updates:

  • Updated on 15th October added more iOS10 resources
  • Updated on 10th September new lesson about designing with the user in mind
  • Updated on 25th August new app icon template to easily create iOS and Android icons
  • Updated on 16th August as requested, new free resources for your designs were added
  • Updated on 20th June new iOS 10 free resources included
  • Updated on 9th June new lessons added to the course content for Sketch
  • Updated on 22nd April new resources added
  • Updated on 24th February new lessons added to the course
  • Updated on 15th February new resource added to the list to enable you to create quick designs for iOS

Curriculum

Module 1: Day 1: Thinking and improving your app idea

Lesson 1: Welcome and how to get the most of the course
As this is a design course is really important to see it in HD, in this warm welcome I recommend you to turn on this setting for all of the videos and I welcome you to the course.

Simple and fast!
Lesson 2: Improving your app idea, ideas that sell
It's specially important to have a clear idea of what to do before starting to design.
Lesson 3: Designing idea as guide for the course

Module 2: Day 2: Creation of the initial sketches

Lesson 1: Home screen or how to retain the users in the most used app screen
The home screen should be always the most important part as is this point of your app where the users land and where the should pick the right path.

This lesson tells you how to achieve a easy to follow path for the home screen.
Lesson 2: Sketching a list of results following the right way
Learn how to sketch a list of results so the list is fully viewable and it always let you go back to the previous screen in a new way.
Lesson 3: Lead the users to your data
Learn how to lead the users to your assets the proper way.
Lesson 4: Sketching the user profile, the data, the picture and user retention
Learn in this lesson how to sketch the user profile that can be optional in some applications but for a lot of users means engagement with the app.

Module 3: Day 3: From the sketches to the wireframes

Lesson 1: Learn the proper way to move from sketches to initial wireframes
This lesson will teach you a fast way to move from your sketches to an initial step that we'll use later for the wireframes.
Lesson 2: The main screen - Where and how to start
Lesson 3: Wireframing app actions
Learn how you can add a wireframe that represents some actions inside your app
Lesson 4: How to represent a list where the user can pick an option
Lesson 5: How to wireframe detail lists
Lesson 6: The user profile

Module 4: Day 4-5: Designing the application

Lesson 1: Choosing the right font for your application
Which is the best font to choose for your application? Discover it here
Lesson 2: Easy and fast free way to install fonts
Learn how to install fonts in your mac the right and easy way
Lesson 3: Creating the Home screen, the starting and most important point of your app
The home screen is the most important part of your app. It's the part that the users will see most of the time so it's time to keep it useful and simple so you don't distract the users.

Learn how.
Lesson 4: Designing icons for user interaction
User interaction icons should be simple and appealing and they shouldn't lead to confusion.

In this lesson you'll work on two icons that will make your app stand out from the rest.
Lesson 5: Create interaction flows within your screens
Sometimes for some reasons flows are needed to move the user within the app.

Learn how to design those flows and how to make them understandable for the user.
Lesson 6: Design a results view
Having a set of results it's something you should deal when you are designing a lot of the times.

In this lesson you'll see one option of dealing with that.
Lesson 7: From listing view to listing view with cards
Lesson 8: Designing a set of results that draws the attention
Learn how to make outstanding results in your lists so the users get the needed traction to stay in your app.
Lesson 9: The user profile displaying the relevant information
In this lesson you will see how to display the right user information in the right place.
Lesson 10: Make the information outstand from the graphics
Sometimes when the content contains a lot of images the text it's hard to make visible.

Let's tweak the user profile to get some more visual text.

Module 5: Day 6: Additional App resources and finishes

Lesson 1: Creating an iOS compliant App Icon
Your app icon should follow the other apps trend in order to be compatible with the users screens. Also having a nice and simple icon can draw the attention to the user. The icon most of the time attracts the attention of the users.
Lesson 2: The application splash screen and the different solutions
Lesson 3: Resources to boost your designing speed
Lesson 4: Course questions and conclusion
Thank you for following all the lessons until this point. Hear my voice once more :)

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What You'll Learn

  1. Wireframe an application
  2. Design an application
  3. Learn about fast design techniques
  4. Prototype an app in a fast way
  5. Know about human interface guidelines

Requirements

  1. Mac computer
  2. Sketch 3 full or trial version
  3. Willingness to improve your designing speed
  4. Ideally having an idea in mind will make you start your design straight away!
  5. Sketch knowledge is recommended but there is one lecture that covers the basics

Your Teacher

Software Engineer, Designer